Author Topic: Recommended games to play  (Read 10015 times)

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Recommended games to play
« on: January 25, 2021, 11:31:09 pm »
LIMBO:

Limbo is a 2D platformer where you play as a boy trying to find his sister while avoiding some hostiles and traps. This game meets nearly every criteria expressed through various postings on this website:

- Zero textures. Everything is black and white.
- Zero text (except in the menu).
- Zero dialogue.
- Directional pad and two buttons only (action and jump).
- Runs on a potato.
- Runs on Linux (and other major platforms).

This game is the true definition of accessible where anybody can play it. It's not the crappy "accessible" version where the game handholds you.

It's available on all major platforms. Check it out.

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Re: Recommended games to play
« Reply #1 on: January 26, 2021, 01:36:18 am »
LIMBO - Trailer


Thanks for sharing, that looks really cool! Definitely going to have to check this out!

I'm so bored with most of the games and game ideas out now I've really been contemplating creating my own as of late.

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Re: Media decolonization
« Reply #2 on: May 02, 2021, 12:40:19 pm »
New Zelda game "Breath of The Wild" is dripping with Turanian blood memory:

I was pretty excited for the game, but when playing it, something just didn't sit right with me. Perhaps it was the hunting, which is required to obtain food in the game? The horseback riding in the grassy steppes was also unsettling because I knew the non-Aryans (who called themsleves "Aryan") who did this practice in prehistoric times were very violent. Then after reading Aryan Diffusion, I realized that this was indeed a glorification of Turanism.

The only reason why I played the game was because of its story, which itself was lackluster.

This illustrates how even non-Western developers are now creating games that appeal primarily to the sensiblites of Westerners. This game is part of the broader "open-world" trend in video games overall, which seeks to create more and more expansive worlds for Westerners to "explore".
« Last Edit: May 02, 2021, 12:45:30 pm by rp »

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Re: Re: Media decolonization
« Reply #3 on: May 02, 2021, 10:45:17 pm »
I only play the original Legend of Zelda (NES) and A Link to the Past (SNES).

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Re: Re: Media decolonization
« Reply #4 on: June 15, 2021, 11:35:28 am »
"Ah, yes. While everyone else was focused on the Prime series, I ignored it completely and only played Fusion and Zero Mission."
New 2D Metroid game announced!:


It is the sequel to Metroid fusion that was announced 20 years ago!
Although the graphics are 3D in contrast to the 2D graphics of the GBA, I appreciate the revival of the retro 2D gameplay perspective.

« Last Edit: June 15, 2021, 02:54:10 pm by rp »

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Re: Re: Media decolonization
« Reply #5 on: June 15, 2021, 03:20:41 pm »
It makes me wonder what this would have looked like, if the creators decided to discard the standard convention of "modernizing" every franchise under the sun with 3D graphics. I feel that it would have turned out a lot better, since 2D animation generally allows for more creative liberties than 3D realism. I like the idea of a more intense 2D Metroid though, so I might get this even though I'm not really a Metroid fan to begin with. If we're talking 2D games, I'm more excited for the Cuphead DLC that'll probably come out in another million years

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Re: Re: Media decolonization
« Reply #6 on: June 16, 2021, 07:07:47 pm »
Quote
The film is a typical ZC wet dream that shows Brad Pitt, the archetypal Westerner with a mesomorphic build subduing Bruce Lee's character with ease due to his ectomorphic build and smaller stature, despite the obvious disparity in combat skill.

I remember thinking "WTF' Bruce Lee should have kicked his ass!" when watching that scene.

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"Prince of Persia Trilogy"

The 90's 2-d versions were very frustrating to play because of controls and you couldn't react to the traps fast enough because you couldn't see what was on the next screen!

I thought The Sands of Time was pretty good. I liked walking into a giant room and figuring out how to get to the next location. The game was well paced and didn't drag on. The combat was kind of boring though.

Quote
Ah, yes. While everyone else was focused on the Prime series, I ignored it completely and only played Fusion and Zero Mission. Did you play these two?
Quote
I only play the original Legend of Zelda (NES) and A Link to the Past (SNES).

There are plenty of examples of classic franchises that have transitioned to 3-d and have epically failed (Castlevania, Mega Man, Earthworm Jim, Busy, Contra, Monkey Island...) Nintendo has somehow made theirs work.

Quote
New 2D Metroid game announced!

Looks good! I hope for a remake of Zelda Oracle of Seasons/Ages like they did with Link's Awakening!

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Re: Re: Media decolonization
« Reply #7 on: June 16, 2021, 07:50:51 pm »
" Nintendo has somehow made theirs work."
I must say, because of the fact that I was born well after the start of the 3d era and have no experience with 2d games, Nintendo games have always drawn me in compared to other games. Perhaps it is because they have been able to retain much of their original spirit from the 2d era in their games, in comparison to other developers (including non-Western ones).

I recall my peers would often ridicule Nintendo games for being "childish" compared to most of the games that were popular in the post-9/11 era, so I take it as a compliment from them that I was a fan of "childish" games.

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Re: Re: Media decolonization
« Reply #8 on: June 16, 2021, 08:46:31 pm »
Quote
I recall my peers would often ridicule Nintendo games for being "childish" compared to most of the games that were popular in the post-9/11 era, so I take it as a compliment from them that I was a fan of "childish" games.

Indeed. There are a few reasons for that. In the early to mid 90's, Nintendo and Sega's marketing focused on different age demographics. If you look at Sonic, you'll notice his shoes and "attitude" that catered to the adolescent "hip" crowd.

Nintendo's biggest blunder was to censor the blood in the SNES port of Mortal Kombat to please members of Congress. Like the game or not, Mortal Kombat was definitely a counter culture game at the time.

The other reasons for Nintendo's "kiddie" image are more benign: No first person shooters, more colorful palette, the "purple lunchbox" GameCube, just a lack of graphic violence in general.

I feel like most of these moves by Nintendo were not done to please the kids but to please the adult parents. They didn't have to make violent games themselves, but they could have allowed other developers to publish violent games on their platform.

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Re: Re: Media decolonization
« Reply #9 on: June 16, 2021, 09:52:30 pm »
"Mortal Kombat"
Mortal Kombat is a Western franchise, published by the Jewish Warner Bros. Corporation. Many of its fans are the "rebellious" angsty "Whites" who love graphic depictions of violence. I like the Street Fighter franchise by (non-Western) Capcom instead.

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Re: Re: Media decolonization
« Reply #10 on: June 16, 2021, 10:11:32 pm »
"I feel like most of these moves by Nintendo were not done to please the kids but to please the adult parents."

This is why I have to agree with rp, that Mortal Kombat is more of a symptom of the false left. It's rebellious, but for the wrong reasons. As for fighting games in general, I love the concept of them, but I feel like I either have to get really good at them, or just not play at all. The skill ceiling for fighting games is so high, that it doesn't feel nearly satisfying enough to just know the basics. And if I choose to get good at a fighting game, then that's gonna take a huge chunk of my time, and obviously I would still have to maintain whatever skill I acquire by practicing. Smash Bros is marketed as more of a party game, so it sort of escapes this by giving off the illusion that it has a low skill ceiling (even though the competitive tournaments say otherwise). Smash Bros was one of my favorite game series growing up
« Last Edit: June 16, 2021, 10:14:03 pm by SirGalahad »

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Re: Re: Media decolonization
« Reply #11 on: June 16, 2021, 10:13:07 pm »
I agree with rp about Mortal Kombat. Even its graphical style gives it away as aesthetically Western:

en.wikipedia.org


Quote
The characters of the original Mortal Kombat and its initial sequels were created using digitized sprites mostly based on filmed actors, as opposed to hand-drawn graphics.[41]

The intent was clearly to mimic 3D:



And sure enough, at the first opportunity to transition to actual 3D:

en.wikipedia.org


Quote
Mortal Kombat 4 is the fourth main installment in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series, and one of the first made by Midway overall, to use 3D computer graphics.

Street Fighter, in contrast, stuck with 2D all the way to the end of the 90s:





It goes without saying that the Street Fighter characters also have infinitely more personality:



Previous discussion about the same subject:

All Tips And Guide For Your Reference
Site Title · aryanism.net


https://trueleft.createaforum.com/issues/media-decolonization/msg4688/#msg4688

On the other hand, I still consider Metroid Dread to be 3D. I will not be playing it. I did not play Metroid: Samus Returns either, for the same reason.
« Last Edit: March 25, 2023, 06:33:59 pm by 90sRetroFan »

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Re: Re: Media decolonization
« Reply #12 on: June 16, 2021, 10:31:29 pm »
Touché about digitized sprites; A point I forgot to mention. Street Fighter the movie the game is another example of those sprites and it sucks. Another point is that the Mortal Kombat controls do feel very stiff compared to regular Street Fighter.

For the record: Marvel vs. Capcom 2 is the fighting game I have enjoyed the most.

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Re: Re: Media decolonization
« Reply #13 on: June 16, 2021, 10:53:44 pm »
While I agree MvC2 had exciting gameplay, atmospherically I prefer MvC1. One thing I dislike about MvC2 was the absence of character-specific BGMs, instead going with stage BGMs, thereby making the entire experience much less personality-driven. In contrast, one of my favourite aspects of MvC1 was how the music changes when another character takes over the battle:





Along similar lines, MvC2 also lacked character-specific endings:

VGMuseum, bringing you videogame endings in static form since the 1900
vgmuseum.com


unlike MvC1:

VGMuseum, bringing you videogame endings in static form since the 1900
vgmuseum.com



« Last Edit: April 30, 2022, 02:54:21 am by 90sRetroFan »

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Re: Re: Media decolonization
« Reply #14 on: June 16, 2021, 11:09:02 pm »
"Even its graphical style gives it away as aesthetically Western:"

Yes. Westerners prefer more realistic art styles because it is more mature, and in their minds, only that which is more mature is more "serious". In contrast, non-realistic art styles are "cartoonish" (I agree) and therefore childish (I agree!), and things which are childish are not "serious".

Basically, in Westerners' minds, people who prefer cartoonish video games are just childish people who are not interested in "serious real world" (materialistic) things. I agree! What do you think?
« Last Edit: June 16, 2021, 11:16:00 pm by rp »