Author Topic: Recommended games to play  (Read 10019 times)

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Re: Re: Media decolonization
« Reply #15 on: June 17, 2021, 12:16:01 am »
This is similar to what I was trying to get across in the old comment (linked above).

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Re: Re: Media decolonization
« Reply #16 on: July 01, 2021, 10:23:35 pm »
Yes. The respective art styles of Western and non-Western games and the mindset of the people who prefer each reflect the Satanic and Luciferian rebellion, respectively, in terms of original nobility.
« Last Edit: July 01, 2021, 10:46:04 pm by rp »

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Re: Re: Media decolonization
« Reply #17 on: July 01, 2021, 10:31:19 pm »
Another famous box art divergence example:

The guys over at GameRevolution noticed something pretty interesting when comparing Japanese and American box art of various Kirby games over the years.
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« Last Edit: July 01, 2021, 10:32:51 pm by 90sRetroFan »

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Re: Recommended games to play
« Reply #18 on: September 25, 2021, 01:03:59 pm »
Undertale.
National Socialism ≠ Nazism

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The Decline of Gaming
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In the last 10 or so years it feels like the quality of video games and especially Triple A titles has declined. But why? With advancements in technology, higher budgets, larger teams of developers, how could gaming as a product be getting worse?? Well, that's what I'm here to tell and show you...


One thing I have noticed about many of the video game commentors on Youtube in regards to the decline of Activision Blizzard and World of Warcraft is that none of them have ever arrived at the conclusion that with each expansion that is added to an MMO (massive multiplayer online) the game becomes even more complex, an obvious Western attitude! How do you ever solve any problem by adding more complexity to it? Even the reduction of fractions in math is a simplification for crying out loud! Westerners for the most cannot see the fact that the more complex a system becomes the more errors and problems that system will ultimately suffer from and create. The same goes for life in general, the more complexity you subject life to the more errors and problems will arise. "This is not rocket science!" — A famous western slogan.

These sentiments also circle back to the Schopenhauer attitude of most people actually being pretty dull. I would add that every Westerner is DULL!!!

It should be noted that gaming has declined because of complexity, but in particular it has declined due to the rise of the cloud and online features. These functionalities have allowed AAA publishers/developers to ship games half-finished and loaded with DLC and microtransactions. And you can forget about inviting friends over to play splitscreen/LAN or playing a casual game with bots. The guy who made that video to his credit has made a video about the importance of splitscreen play, but he judges games (in particular shooters) heavily on their online play. He doesn't think to play with bots or call for the inclusion of offline bots to replace online play (for which you have to pay a monthly subscription). Game preservation in my opinion is the same as preserving great works of art, since videogames are art. Anyone who contributes to this must have at least a drop of Aryan blood in their veins.
National Socialism ≠ Nazism

Aryan ≠ 'White'.

Race = Quality && Race ≠ Ethnicity.

History is written by the victors.

The truth fears no investigation.

(He) who controls the past controls the future; (he) who controls the present controls the past.

UNITY THROUGH NOBILITY.

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Re: Re: Media decolonization
« Reply #20 on: February 03, 2022, 02:39:33 pm »
New Zelda game "Breath of The Wild" is dripping with Turanian blood memory:

I was pretty excited for the game, but when playing it, something just didn't sit right with me. Perhaps it was the hunting, which is required to obtain food in the game? The horseback riding in the grassy steppes was also unsettling because I knew the non-Aryans (who called themsleves "Aryan") who did this practice in prehistoric times were very violent. Then after reading Aryan Diffusion, I realized that this was indeed a glorification of Turanism.

The only reason why I played the game was because of its story, which itself was lackluster.

This illustrates how even non-Western developers are now creating games that appeal primarily to the sensiblites of Westerners. This game is part of the broader "open-world" trend in video games overall, which seeks to create more and more expansive worlds for Westerners to "explore".
You don't have to hunt or ride a horse in Breath of the Wild. Both are optional. And Open-world sandbox games only exist to give players creative license to enjoy the game in their own way.

On a similar note, why is equestrianism bad? Don't ranchers bend over backwards to care for their horses?
« Last Edit: February 03, 2022, 03:00:03 pm by christianbethel »
National Socialism ≠ Nazism

Aryan ≠ 'White'.

Race = Quality && Race ≠ Ethnicity.

History is written by the victors.

The truth fears no investigation.

(He) who controls the past controls the future; (he) who controls the present controls the past.

UNITY THROUGH NOBILITY.

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Re: Re: Media decolonization
« Reply #21 on: February 03, 2022, 08:45:08 pm »
Quote
On a similar note, why is equestrianism bad? Don't ranchers bend over backwards to care for their horses?

Quote
Were there any slaveowners that treated their slaves morally and considerately?
Ok.

This one needs to be answered. You can do it.

You should not have to ask this question. You shouldn't. I want you to think this all the way through for yourself.

Your question is, “Were there any slaveowners that treated their slaves morally and considerately?’

Let's start with the act of purchasing a human being.

Is this a moral act?

Is it, therefore, possible to claim that you are treating someone either morally or considerately if the foundation of your relationship is ownership?

Could you ask the question: “Did some slave owners treat the individuals they considered beasts of burden worse than other slave owners?’

I think if you thought about it, you would conclude:

“Is there anything you could possibly do to a person that is in any way worse than forcing them and their descendants into a life as a beast of burden?”

I hope you would quickly conclude there was not.
https://www.quora.com/Were-there-any-slaveowners-that-treated-their-slaves-morally-and-considerately

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Re: Re: Media decolonization
« Reply #22 on: April 30, 2022, 02:36:11 am »
New Zelda game "Breath of The Wild" is dripping with Turanian blood memory:

I was pretty excited for the game, but when playing it, something just didn't sit right with me. Perhaps it was the hunting, which is required to obtain food in the game? The horseback riding in the grassy steppes was also unsettling because I knew the non-Aryans (who called themsleves "Aryan") who did this practice in prehistoric times were very violent. Then after reading Aryan Diffusion, I realized that this was indeed a glorification of Turanism.

The only reason why I played the game was because of its story, which itself was lackluster.

This illustrates how even non-Western developers are now creating games that appeal primarily to the sensiblites of Westerners. This game is part of the broader "open-world" trend in video games overall, which seeks to create more and more expansive worlds for Westerners to "explore".
You don't have to hunt or ride a horse in Breath of the Wild. Both are optional. And Open-world sandbox games only exist to give players creative license to enjoy the game in their own way.

On a similar note, why is equestrianism bad? Don't ranchers bend over backwards to care for their horses?

In other words, open-world games are Yahwist simulators. I had a crisis during my teenage years, when I was depressed that video games weren't giving me the satisfaction that they used to when I was a child. So I turned to the "open-world" genre in the hopes that it would be the best way to "perfect" the flaws in the games that I was playing by creating a more "complete" world, in contrast to the older games which (I felt) could not create the "complete" fictional worlds that I was looking for due to the hardware limitations. The only thing is, I quickly realized that "completeness" could never be achieved with open-world games because the entire concept is making the worlds more expansive and realistic as the hardware improves*. The games themselves (such as BoTw) also have no purpose other than exploration, which is reflected in the game's lackluster storyline (which in effect means it has no purpose at all, since there is no completion point). In contrast, at least non open-world 3D games such as Mario have a completion point such as getting x amount of stars to complete the game. The latter was what appealed to me as a child.

*Western evaluation of game quality is also centered around this theme, with each new game being evaluated based on how much the graphics have improved compared to the last generation, as opposed to evaluating the games relative to a fixed ideal.
« Last Edit: April 30, 2022, 02:59:10 am by rp »

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Re: Re: Media decolonization
« Reply #23 on: May 02, 2022, 06:21:05 pm »
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In other words, open-world games are Yahwist simulators.
Please explain how open-world games are 'Yahwist simulators'.

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I had a crisis during my teenage years, when I was depressed that video games weren't giving me the satisfaction that they used to when I was a child. So I turned to the "open-world" genre in the hopes that it would be the best way to "perfect" the flaws in the games that I was playing by creating a more "complete" world, in contrast to the older games which (I felt) could not create the "complete" fictional worlds that I was looking for due to the hardware limitations.
Most open world games are complete at launch. You complete the story (pre and post end credits), you do all the side quests, and then you turn off the game and play something else (unless there's New Game Plus, where which you repeat the above two steps with your character data from your first playthrough or new features in the second).

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The only thing is, I quickly realized that "completeness" could never be achieved with open-world games because the entire concept is making the worlds more expansive and realistic as the hardware improves (Western evaluation of game quality is also centered around this theme, with each new game being evaluated based on how much the graphics have improved compared to the last generation, as opposed to evaluating the games relative to a fixed ideal).
Only triple-A GUILD (Greed, Uninspiredness, Ineptitude/Incompetence/Incapability, Laziness, Dishonesty) syndrome companies do that, and the gaming community hates them for it. Just look at Dunkey's video on Assassin's Creed. Just look at any of the latest critique videos about Far Cry, Watch Dogs, Anthem, No Man's Sky (this game actually made a recovery but it's still grindy and repetitive), or Cyberpunk 2077. Just look at Yahtzee Croshaw's assessment of the traditional open world formula as the 'Jiminy Cóckthroat'. You speak ill of open world games like you're the only person in the world who hates open world games. You aren't.

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The games themselves (such as BoTw) also have no purpose other than exploration, which is reflected in the game's lackluster storyline (which in effect means it has no purpose at all, since there is no completion point).
Again, only triple-A companies make the kind of open world game you're describing. And Breath of the Wild does have a completion point; it's theorized that the collection sidequests are there to mock the player for wasting time collecting worthless items. But to be fair, you at least have to agree to the fact the one of the hallmarks of gaming is discovery. Whether you find a hidden room in a dungeon or a dungeon itself hidden, people like discovery, not just in games, but in real life.

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In contrast, at least non open-world 3D games such as Mario have a completion point such as getting x amount of stars to complete the game. The latter was what appealed to me as a child.
It should be noted that only a handful of games that you're describing are endless, and some games are situated in a way where you can, as I mentioned earlier, begin a second/third/etc. playthrough whilst retaining your character data (this is why you can usually traverse the open world after you've completed the story). The hallmark of a good videogame its its replay value.
National Socialism ≠ Nazism

Aryan ≠ 'White'.

Race = Quality && Race ≠ Ethnicity.

History is written by the victors.

The truth fears no investigation.

(He) who controls the past controls the future; (he) who controls the present controls the past.

UNITY THROUGH NOBILITY.

guest55

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Re: Re: Media decolonization
« Reply #24 on: May 14, 2022, 07:28:46 pm »
Entertainment purposes only. What kind of a mind and personality creates a game like this, 3D graphics aside?  :D

Worst MMO Ever? - Wurm Online


This will make an Aryanist laugh I'm sure of it....

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Re: Re: Media decolonization
« Reply #25 on: November 06, 2022, 04:12:39 pm »
For anyone who can stomach modern video game graphics and open world gaming, I would highly recommend The Elder Scrolls VI: Oblivion. Could definitely be improved but the main storyline is excellent, and the game itself has a whimsical feel throughout.

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Re: Re: Media decolonization
« Reply #26 on: November 07, 2022, 05:13:35 pm »
All the way back here:

All Tips And Guide For Your Reference
Site Title · aryanism.net


I was saying:

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do you know River City Ransom?



This is also a good example of my previous point. Compare the non-Western and Western promo illustrations for this same game:

https://upload.wikimedia.org/wikipedia/en/0/0e/Downtown_Nekketsu_Monogatari_game_cover.jpg

http://www.mobygames.com/images/covers/large/1343826701-00.jpg

Already you can see the difference in perception. In Western eyes, the in-game 2D (including SD characters) are a poor graphical representation (due to insufficient computer power) of what is ‘actually’ supposed to be 3D (and non-SD), which is why its promo illustration depicts them this way. This is hubris. In non-Western eyes, on the other hand, the 2D/SD are entirely satisfactory as-is, hence its promo art feels no need to depict it differently than the in-game look.

This is not an isolated case; this was a consistent pattern of divergence back in the 80s. Here is the gameplay of Athena:



And the contrasting promo illustrations (I don’t even need to say which is the Western one):

https://vignette4.wikia.nocookie.net/snk/images/2/27/Athena_flyer.jpg/revision/latest?cb=20080805205149

https://vignette2.wikia.nocookie.net/snk/images/f/ff/Princess_with_pointy_ears_%26_muscles.jpg/revision/latest?cb=20131122205727

Exact same phenomenon. Clearly the non-Western mind is content with the in-game 2D, whereas the Western mind considers the in-game 2D to be merely an immature phase along the way of progress towards 3D – it was just a matter of waiting for computer power to be able to render 3D and thereby catch up with its promo illustration.

Fast forward to the 90s, and the popularity of the Street Fighter games spawned numerous imitations by other companies.

Non-Western imitations:





Western imitations:





Exact same phenomenon again, except now computer power is gradually becoming sufficient to support the Western vision, so now it is an issue of non-Western developers choosing to stick with 2D despite 3D being available (and increasingly more convenient to animate in than 2D where sprites have to be drawn frame by frame).

If you need another example, compare the non-Western treatment of the Alien vs Predator concept:



with the Western treatment:



It’s as though the Western aim is to create within virtual space yet another material world as realistic as the real material world, whereas the non-Western aim is to use virtual space to help people momentarily forget the real material world in favour of a much simpler world.

Now we have definitive proof:



Westerners are incapable of feeling inside something unless it is in 3D. I myself have also dreamed about being inside Legend of Zelda, but everything was still 2D in my dream. Who is correct? I am, of course, since the original game itself is 2D!

But of course Westerners will never understand this:

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I had this dream a LONG time ago, I need to make this a reality. You are literally "living the dream".

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This is kinda how I looked at the world of Zelda when I was a kid. My imagination took over. This is awesome.

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This made my freaking day!!!  I love that someone went to the effort of recreating Legend of Zelda in first person VR.  I couldn't take my eyes off the screen.  That looks like so much fun!!!

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If they ever make a Metroid version of this , im retiring early and living out my days playing it.

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This is the greatest thing I've ever seen...    Friday the 13th for the NES in VR would be insane...

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Can you imagine a VR version of Link to the Past like this? That would be amazing!

No, the original 2D versions are how the games were meant to be. One more time, 2D is not (contrary to Western presumptions) a constraint; it is an ideal of its own!
« Last Edit: April 27, 2023, 02:51:41 am by 90sRetroFan »

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Re: Recommended games to play
« Reply #27 on: November 21, 2022, 07:39:44 pm »
Metroid Dread

This is a game I have been playing for the Nintendo Switch. It's 2-D! If you liked Super Metroid, you'll like this game. The only con (all Metroid games for that matter) is the theme of exploration.

Recommended!

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Re: Recommended games to play
« Reply #28 on: November 21, 2022, 08:10:42 pm »
Technically its not 2d since the graphics are still 3d, which is why @90sRetroFan said he won't play it.

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Re: Recommended games to play
« Reply #29 on: November 24, 2022, 01:59:50 pm »
Call me inferior if you wish, but I still give value to 3D games. On this we will always disagree.
National Socialism ≠ Nazism

Aryan ≠ 'White'.

Race = Quality && Race ≠ Ethnicity.

History is written by the victors.

The truth fears no investigation.

(He) who controls the past controls the future; (he) who controls the present controls the past.

UNITY THROUGH NOBILITY.